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Alien Animal Update in Blender-2.8x

Here is an update of my alien animal creature for a use in Blender-2.8x

Donwloads for the blendfile:
https://3dhaupt.com/2020/01/30/alien-animal-update-in-blender-2-8x/

The blend-file also includes a collection (texture bake) which shows my workflow to post process, adjust and rebake pbr textures. It is nice if you wanna add more details to your normal-map other texture types.

Here is an update of my alien animal creature for a use in Blender-2.8x

Free Donwloads:
https://3dhaupt.com/2020/01/30/alien-animal-update-in-blender-2-8x/

Here is an update of my alien animal creature for a use in Blender-2.8x

Free Donwloads:
https://3dhaupt.com/2020/01/30/alien-animal-update-in-blender-2-8x/

The blend-file also includes a collection (texture bake) which shows my workflow to post process, adjust and rebake pbr textures. It is nice if you wanna add more details to your normal-map other texture types.

The blend-file also includes a collection (texture bake) which shows my workflow to post process, adjust and rebake pbr textures. It is nice if you wanna add more details to your normal-map other texture types.

Object – Alien-Animal_PostProcessing :

The object is for setup the post processing material, it also can be high-poly to get more details.
It is parented to the rig and has an Armature modifier for posing.

Object – Alien-Animal_PostProcessing :

The object is for setup the post processing material, it also can be high-poly to get more details.
It is parented to the rig and has an Armature modifier for posing.

Object – Alien-Animal_Texturetest:

Just for testing the new baked textures. Also poseable.

Object – Alien-Animal_Texturetest:

Just for testing the new baked textures. Also poseable.

Object – 01_Selected-Body-TextureBaking:

This is the source object for the texture output.

– Color Texture Output
– Normal Output
– Metallic Texture Output
– Roughness Texture Output
– Emission Texture Output

Object – 01_Selected-Body-TextureBaking:

This is the source object for the texture output.

– Color Texture Output
– Normal Output
– Metallic Texture Output
– Roughness Texture Output
– Emission Texture Output

Object – 02_Active-Body-TextureBaking:

The target object for the texture bake process.

Object – 02_Active-Body-TextureBaking:

The target object for the texture bake process.

Object – Cage-Body-TextureBaking:

A cage object.

I used a Displace modifier with one vertex group to define the influence so that the mesh of this object is nearly about the surface of object 01_Selected-Body-TextureBaking.

Object – Cage-Body-TextureBaking:

A cage object.

I used a Displace modifier with one vertex group to define the influence so that the mesh of this object is nearly about the surface of object 01_Selected-Body-TextureBaking.

Texture bake demo video.

Test with new textures on Sketchfab.

Video about how I have set up my source textures.